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Guild Wars: Edge of Destiny, by J. Robert King
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Destiny Called - They Answered
In the dark recesses of Tyria, elder dragons have awoken from millennial slumbers. First came Primordus, which stirred in the Depths forcing the asura to flee to the surface. Half a century later, Jormag awoke and drove the norn from the frozen climes of the Northern Shiverpeaks, corrupting sons and brothers along the way. A generation later, Zhaitan arose in a cataclysmic event that reshaped a continent and flooded the capital of the human nation of Kryta.
The races of Tyria stand on the edge of destiny. Heroes have battled against dragon minions, only to be corrupted into service of the enemy. Armies have marched on the dragons and been swep aside. The dwarves sacrificed their entire race to defeat a single dragon champion. The age of mortals may soon be over.
This is a time for heroes. While the races of Tyria stand apart, six heroic individuals will come together to fight for their people: Eir, the norn huntress with the soul of an artist; Snaff, the asuran genius, and his ambitious assistant Zojja; Rytlock, the ferocious charr warrior in exile; Caithe, a deadly sylvari with deep secrets; and Logan, the valiant human guardian dealing with divided loyalties. Together they become Destiny’s Edge. Together they answer the call. But will it be enough?
- Sales Rank: #166713 in Books
- Brand: King, J. Robert
- Published on: 2010-12-28
- Released on: 2010-12-28
- Original language: English
- Number of items: 1
- Dimensions: 6.75" h x 1.20" w x 4.19" l, .44 pounds
- Binding: Mass Market Paperback
- 432 pages
About the Author
J. Robert King is the award-winning author of over twenty novels, including Death's Disciples and the Mad Merlin trilogy. He often takes to the stage, starring in local productions such as The Complete Works of William Shakespeare (Abridged) and Arsenic and Old Lace. He lives in Wisconsin with his family.
Most helpful customer reviews
31 of 35 people found the following review helpful.
Disappointing
By D. Roberts
After the first book (and the 1 chapter sneak preview of this novel), I was very excited to read the next installment, which tells the tale of how Destiny's Edge comes together. Unfortunately, this book is not as well written as the previous novel (Guild Wars : Ghosts of Ascalon).
It imparts a great deal of information, but it's very structured, as if the author had a strict outline to follow, and was given a set number of pages to get things done. So, in one chapter, you get introduced to a character, in the next, the character meets another character, they bond, they adventure. The end result is that it feels very rushed, very contrived, and isn't as entertaining as it could have been.
It also feels as though certain sections or dialogue lines were thrown in by someone else, again, like part of an outline was included verbatim. The author attempted to fit them in, they simply don't appear to match the style of the surrounding writing.
There are also sections that seem written to provide game-play tips, which I didn't expect (or welcome). Things like a party of players providing different roles during a battle to ensure victory. Again, seems like something that was required to be placed in the book, but didn't really seem appropriate.
Overall, I'd recommend reading the book, simply for the lore (it IS a good story), but keep your expectations low on the actual quality. Hopefully the third book does a better job of telling the story.
20 of 23 people found the following review helpful.
I was split reading these reviews before the Book
By Scott
Looking at the mixed reviews for this book before reading it,I was very speculative on how it would be. After reading Ghosts of Ascalon, I had very high expectations for this book to follow. Needless to say, I finished the book today in a little under a week, and was not as disappointed as a lot of the reviews led me to believe I would be. Although I do agree that the book isn't as good as Ghosts of Ascalon, I believe it is still a very well-written piece of work. The first half of the book especially, I actually liked it MORE than GoA, and towards the end I started seeing why people had some negative thoughts about it, this mainly stemmed from the plot moving very quickly, and the "epic battles" going a lot quicker than the first half. However, the ending of the book redeemed itself hugely for me. The last few parts of the book are very intense, well done, and extremely emotional.
I can understand the more negative (3 or less) reviews on the book because of how it was rushed in parts of it, but like said, I even liked parts of this more than GoA, and would only place the book a slight notch below it. While I do believe a lot more could have been done with this book, mainly the battles with the Dragon Champions, I can understand too that they may have had a limited amount of time/space to work with in the book, and I think they pulled it off to the best of their ability.
If you are a die-hard fan of Guild Wars like myself, I believe you will truly love the book as much as I did. For people who are not as intricated within the game or the lore, sure, I can understand why they may not have liked it. But to be the connecting novel for the game, it did a beautiful job in doing so, it completed what it was meant to do, not be one of the "best fantasy books of all time."
If you love Guild Wars, (myself going past 6 years now), and have nothing to do before Guild Wars 2, definitely give Edge of Destiny a go-round.
10 of 11 people found the following review helpful.
also disappointed
By Gregory Maus
as a fairly big fan of the guild wars game, I really wanted to like this book. I had read ghosts of ascalon (GoA) and found it to be pretty good. All indications pointed to a pleasant experience, yet after reading Edge of Destiny, I feel it is average, at best. as others have noted, the book seems rushed, as if the author was given a checklist of all the things he had to cover in a set number of pages. I understand they have to write the book assuming the reader is new to the guild wars universe, but I feel some of the briefing could be left out. Still this is minor and could be overlooked. The thing I really struggled with was the dialogue and the character relationships. It didn't feel authentic. The verbal sparring and kill-count quips during battles was really lame and it made it hard to take the combat seriously. I never felt like the characters are in any danger whatsoever, leaving me apathetic. It just felt like indestructible heros in-game slashing through minion after minion. This feeling continued when they reveal that in this big bad "gladiator" arena, nobody ever dies, and combat is only "to exhaustion", with chirurgeon miraculously reviving victims smashed in the head or burnt to a crisp. Then it makes the entire human-charr war look like a sham when Logan and Rytlock go from supposed enemies to friends in like 2 seconds. Any trumped-up animosity between the two was hard to take seriously, especially Logan's ridiculous obsession with Rytlock's sword that belonged to a human hundreds of years ago.
The battle dialogue also seems unrealistic (nobody spares the time to cheer "good job" to someone in the heat of combat), this isn't like your teammate making a sack on the quaterback. Yea it's fantasy, but you still want readers to buy into the characters and drama. I found myself actually laughing at the book when Logan, Caithe, and Rytlock are fighting the 3 destroyers. Rytlock splashes one with water, to which Logan remarks "Nice." Caithe then shows off her speed in avoiding the other destroyer, to which Logan says "Nice, as well". Seriously? It sounds like something I would find on the in-game team chat.
overall, it is a likable world and the author does a decent job describing the combat (aside from the dialogue). The plot is ok, but could use a little more fleshing out and a slower, more meaningful pace. I just had a hard time coming up with any sort of feeling for the characters, and the dialogue made it hard to buy into the story
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